Forums - MvsC2-What team should I build around Shuma Gorath? Show all 15 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- MvsC2-What team should I build around Shuma Gorath? (http://www.shoryuken.com/forums/showthread.php?threadid=38234) Posted by Crayfish on 09:01:2001 10:45 PM: MvsC2-What team should I build around Shuma Gorath? Who should I partner with him and how would the team setup work? Thanks. Posted by Crayfish on 09:01:2001 11:05 PM: Is Chaos Dimention all Shuma is good for? What are his other strongpoints? Any strats for going against specific top teir charas with him. Thanks again. Posted by SilverGear on 09:01:2001 11:25 PM: Alright now you're talking my style! While I may use Strider/Doom my fav. character in MvC2 is Shuma Gorath! And I'm pretty good with it in this game too! So let me help you out a bit! First off you have to under-stand that Shuma Gorath is a Black-hole when it comes to Super Meters. So you're going to want a good battery character to start off for you. Here are some good teams for Shuma: Blackheart/Shuma/Doom Spiral/Shuma/Blackheart Sentinel/Shuma/Capcom Dhalsim/Shuma/Doom Now I'll break them down as follows: Blackheart/Shuma/Doom: A good Blackheart can max out a meter within a matter of seconds. Just follow the basic tactics of SJ > Throw HK Demons > Air Dash > Throw HK Demons (Optional) > repeat. Plus he has an Easy infinite to boot! Also if you manage to connect the HK Demons then you can tag Shuma in with-out the worries of him being hurt. All Shuma really needs is 3 Meters to function "properly" but I personally prefer 5. Now how you use the meter matters. I suggest you dedicate 2 of the meters to chipping and the remaining 3 for the Chaos Dimension (if you think you can connect it.). For chipping I suggest you let Blackheart fill that part of the job by performing the Inferno XX HOTD. However if Shuma is already in then you can chip by doing something like this: Fierce Mystic Stair XX QCF+ 2 Kick. It does pretty good Chip Damage. And even more if you call Doom out. Now when it comes to connect the Chaos Dimension well....It will be hard. But try to keep on top of your opponent and try to force them to block (With the help of either the Doom or Blackheart Assist). They minute they block their as good as caught. That or you can try and combo into the Chaos Dimension but the other way is a bit easier. Once you connect the Chaos Dimension I suggest you hold down and start pressing Roundhouse rapidly. Doing so will result in Shuma hitting your opponent once more when he comes out of the portal at the end of the Chaos Dimension. It's nothing major but it adds one more hit and one extra pixel of damage. Plus if worse comes to worse and Shuma dies you still have a team of Blackheart/Doom and you can then attempt to pull off the Doom/Blackheart trap. Spiral/Shuma/Blackheart: This one is pretty easy. Use Spiral's Wall of Swords along with the Blackheart assist. Try and keep it up until you have the desired amount of meter and you think it's safe to bring Shuma out. Once Shuma is out do like what I mentioned before but replace the Doom AAA with Spiral and her Projectile assist. It may not cover as much of the screen as Doom does but it will have to do. Sentinel/Shuma/Capcom: Use the Sentinel/Capcom lockdown and build up meter. Then once you reach your desired level of meters send Shuma out when you think it's safe. Once out try using Sentinels Ground Assist to help set up the Chaos Dimension. Worse comes to worse you still got Sentinel/Capcom lock-down. Dhalsim/Shuma/Doom: Eh this is just my goof around team. Dhalsim can build meter pretty fast with the bizarre games he plays. Once he you have meter pull Shuma out and leave the work to Shuma/Doom. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just remember that Shuma is meant for casual play only and should never be used in a tourney. Also remember that all of Shuma's assists suck. IMHO his Projectile Assist is his "best" one. When not chipping or doing the Chaos Dimension "set-ups" I suggest you try and land the air combo into kick throw. And that uh...Basically wraps it up. Sorry if these strats suck...I haven't used Shuma seriously in a looooong time.... Posted by Smiley on 09:02:2001 03:21 AM: I KNOW I KNOW!!! ok NO ONE/shuma/NO ONE DON'T USE HIM!!! just kiddin' i really don't know. i just know that shuma SHOULD be the strongest character in the game, or that the chaos dimension should take ALL your life off. just like the comics. shuma's a freaking GOD for pete's sake. (at least when he's in his own chaos dimension) Posted by DeathFromAbove on 09:02:2001 04:07 AM: Don't forget bout this trick: In corner, Devitalization (HCB + K), repeat as desired. Devitalization is an unblockable, untechable throw, that slams the opponent to the ground, then OTGs them. Since the OTG hit is part of the move, I don't think you can roll out of it. The opponent does an involuntary roll backwards, and if they're in the corner, you can do the throw again like you would a meaty attack, as they recover from roll. Also, if you hit them with Mystic Stare, then switch out, the eyeballs will immediately detonate, which gives you a free switch-in. And, after Chaos Dimension, hit them with C.LK instead of C.HK. Then you can launch into AC. His dash goes under Sonic Booms and Yoga Fires, and some of Spiral's thrown Dancing Swords, maybe a few other things. -DFA Posted by Ping on 09:02:2001 04:11 AM: "Shuma Gorath is coming. Shuma Gorath is coming." ~Dhalsim's MSHvSF ending ^_^ After the Chaos Dimension instead of just a c.hk (No offense, SilverGear), you can do a whole air combo. I've done it many times. I've also seen in a combo movie (Probably a MikeZ one) twhere after the Chaos Dimension, Shuma OTG's with a s.lk and cancels that into a Mystic Smash super. Try them out. And when you win with Shuma, be sure to say "Waste of flesh!" just like our tentacle hero! Posted by SilverGear on 09:02:2001 07:44 AM: quote: Originally posted by Ping After the Chaos Dimension instead of just a c.hk (No offense, SilverGear) None taken. I just can't believe I'm so stupid that I didn't even bother trying to do a combo after the Chaos Dimension after all this time. *Hits himself* This is what I get for not playing Shuma since Marvel Super Heros. Either ways thanks to both you and DeathfromAbove for correcting my mistake, much appreciated. Learn something new every day. BTW is it just me or do you feel like crying when you see the Chaos Dimension's damage rate in MvC2? Out of all the supers to tone down why the Chaos Dimension?!?! Why not the AHVB. Posted by Crayfish on 09:02:2001 09:25 AM: quote: Originally posted by Ping After the Chaos Dimension instead of just a c.hk (No offense, SilverGear), you can do a whole air combo. If you can get a whole air combo after CD, couldn't you potentialy land 2 CD's in one combo? *Like I have heard that you can in MSH. Thanks. Posted by DeathFromAbove on 09:02:2001 04:06 PM: quote: Originally posted by Crayfish If you can get a whole air combo after CD, couldn't you potentialy land 2 CD's in one combo? *Like I have heard that you can in MSH. Thanks. CD takes 3 levels, so...no. Unless you can build an entire meter of HC in the combo afterwards (and still be on the ground to activate CD). Hmmm...I wonder if it would be possible, using an assist...maybe you could combo C.LK, S.MP (call capture assist) XX Mystic Stare. Assist hits, drags them back to you, launch into aircombo ending with Crystal Smash (so you land first). As the opponent falls to the correct height, switch out (eyes detonate), new point can combo off that, back into switchout, then restart CD. Uh...I don't think that really would all count as a combo...or if it's even completely doable...I'm thinking of Magneto here, since he has the capture assist, and the ability to combo into switchout. If you can do it, make a video. -DFA Posted by Taramoor on 09:02:2001 04:27 PM: quote: Originally posted by DeathFromAbove CD takes 3 levels, so...no. Unless you can build an entire meter of HC in the combo afterwards (and still be on the ground to activate CD). Hmmm...I wonder if it would be possible, using an assist...maybe you could combo C.LK, S.MP (call capture assist) XX Mystic Stare. Assist hits, drags them back to you, launch into aircombo ending with Crystal Smash (so you land first). As the opponent falls to the correct height, switch out (eyes detonate), new point can combo off that, back into switchout, then restart CD. Uh...I don't think that really would all count as a combo...or if it's even completely doable...I'm thinking of Magneto here, since he has the capture assist, and the ability to combo into switchout. If you can do it, make a video. -DFA As long as we're playing theory fighter: It is possible, and not that hard (theoretically). The hardest part would be the startup. Get five levels, combo into CD as close to the corner as possible, you should be able to OTG and go right in Shuma's infinite (sj.lp sj.lk sj.lp sj.UP+hp, land, repeat). If you can keep it going you ought to be able either; A) Kill the person, then have enough meter to immedeatly CD the incoming character, and start all over. B) Do a second CD. Posted by Ping on 09:03:2001 06:17 PM: quote: Originally posted by DeathFromAbove CD takes 3 levels, so...no. Unless you can build an entire meter of HC in the combo afterwards (and still be on the ground to activate CD). Hmmm...I wonder if it would be possible, using an assist...maybe you could combo C.LK, S.MP (call capture assist) XX Mystic Stare. Assist hits, drags them back to you, launch into aircombo ending with Crystal Smash (so you land first). As the opponent falls to the correct height, switch out (eyes detonate), new point can combo off that, back into switchout, then restart CD. Uh...I don't think that really would all count as a combo...or if it's even completely doable...I'm thinking of Magneto here, since he has the capture assist, and the ability to combo into switchout. If you can do it, make a video. -DFA Yeesh, the way you put all of that down into words it doesn't sound theoretical, it sounds like you've done it. Posted by Crayfish on 09:10:2001 10:56 PM: Is Chaos Dimention all Shuma is good for? What are his other strongpoints? Posted by dkerbs on 09:10:2001 11:11 PM: jill, iceman, shuga this team owns all Posted by DeathFromAbove on 09:11:2001 12:30 AM: quote: Originally posted by Crayfish Is Chaos Dimention all Shuma is good for? What are his other strongpoints? + His dash is very low to the ground. + Crystal Smash hits the instant you start it, and can be used to evade some things in the air. + Big priority on his HKs. + Chaos Dimension startup is invincible, and unblockable. + Hitting with Mystic Stare gives a free switchout or combo of choice. + Easy-to-do corner infinite + Mystic Stare does good chip damage. However, he still lacks mobility in a big way. The only person with less mobility is Zangief. He also lost his two most important combo starting attacks (S.MP & J.MP) since they were mediums. -DFA Posted by Smiley on 09:11:2001 03:53 AM: quote: Originally posted by Crayfish Is Chaos Dimention all Shuma is good for? What are his other strongpoints? is the CD even a stong point? the only worse lv 3 is probably the raging demon or the b.hayato thing. (i'm probably wrong here. wait, i AM wrong... i'm expecting like 6 ppl to jump at why the CD owns spiral's meta or something... :lol All times are GMT. The time now is 11:17 PM. Show all 15 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.